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Masquerade Game Rules

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Masquerade Game Rules

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Masquerade Game Rules - Beschreibung

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Masquerade Game Rules Object of the Game Video

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Masquerade Game Rules

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The player whose turn it is takes their card, face down, and one other facedown card of their choice either that of another player or one from the middle of the table.

Then, while being concealed under the table, and without looking at them, the player can swap the two cards - or not - before putting them back in place.

From the fifth turn on, the game begins in earnest and each player, on their turn, must perform only one action from the following three:. If a player has revealed their card during the turn of the player immediately before them by having called the character announcement of the player to their right, or by having been revealed by the Inquisitor , then the player cannot announce that they are their revealed character.

The player will be forced to swap their card - or not - with that of another player. Be careful, during this entire process, players are not allowed to look at the cards.

Both cards must remain facedown throughout this action! The player whose card was taken is not allowed to look at the card that was returned to them either.

It is possible that the player who performs the action no longer remembers whether or not the cards were swapped or not.

Too bad for them. Example: Adele no longer knows who her character is, but she's almost certain about Bruno's. On her turn, she takes her card as well as Bruno's and under the table, out of sight, she swaps the two cards.

She then returns one to Bruno and keeps one for herself. If a player looks at their card by mistake after a swap or in any other case , then they MUST perform this action on their turn.

This action is the main activity of the game, as it allows players to activate the powers of the characters. When a player announces they are a character, the other players, in turn, starting from the one on their left and going clockwise, have the option of calling the active player's announcement by claiming to be the same character as well.

If no one else claims to be the character, the player applies the power of the character named without revealing their card.

Therefore, it is possible to use the power of any character in the game without being that character, even without knowing who you are.

If one or more other players also claim to be that character, all concerned players the one who made the announcement as well as any other claimants reveal their cards.

If one of the players is indeed the announced character, that player immediately uses the character's power which can happen outside of their turn.

Then, all the other players who had falsely claimed to be the announced character pay a fine of one gold coin to the courthouse. Example: Bruno announces "I'm the King".

As no other player claims to also be the King, Bruno immediately applies the power of the King and takes three coins from the bank.

If Adele and Cedric had also claimed to be King; Bruno, Adele and Cedric would have had to reveal their cards, and if none of the three were the King, they each would have had to pay a gold coin to the courthouse.

On his turn, Bruno announces "I'm the King". Cedric calls his bluff by saying "No you're not -1 am" Bruno and Cedric then reveal their cards.

Bruno is the Tief and Cedric is the King. Cedric takes three gold coins from the bank, and Bruno pays a fine of one gold coin to the courthouse.

Both cards are then returned to be facedown and the play proceeds to Cedric's turn. As he just revealed his card the King during the turn of the player immediately before him, he can't say "I'm the King" - it would be too easy.

He's forced to swap his card - or not - with another player. The Spy secretly looks at their card and another player's card or a card in the middle of the table before swapping their card - or not.

Example: Adele announces "I am the Spy". No other player calls her bluff. Adele looks at her card and that of another player, then swaps - or not - these two cards.

Play then continues to the next player. The Bishop takes two gold coins from the richest of the other players. In case of a tie, the Bishop chooses from which player the two coins are taken.

The Fool receives a gold coin from the bank and swaps - or not - the cards of two other players, under the table and without looking at them.

Inquisitor: The Inquisitor points at another player. That player must then announce what they believe to be their character, and then reveal their card.

If they are wrong, they must pay four gold coins to the Inquisitor. If they aren't wrong, the power has no effect. There must be at least 8 players in order to include the inquisitor in play.

Example: Bruno announces "I'm the Inquisitor". Fran calls his bluff and also claims to be the Inquisitor. Bruno and Fran reveal their card.

Bruno is the Inquisitor, Fran is the Queen. Bruno chooses another player, Cedric, and asks what he believes his character to be. Cedric answers "I'm the Judge" and reveals his card, a Peasant.

Cedric pays four gold coins to Bruno, as he didn't guess his card correctly. Fran pays a fine of 1 gold coin to the courthouse. The cards are returned to their face down positions and play moves on.

You have committed a foul if you have attempted to make a play that could conceivably change the outcome of the game, to the detriment of your opponent or to the advantage of your own allies.

Allowing your opponent to make a mistake that is detrimental only to him is not a foul, but extremely bad conduct. If the foul is spotted before harm is done, then the mistake was caught and there is no need for a penalty.

When a foul occurs, the game is NOT typically forfeit since it is rather unsatisfying to win due to a foul.

Assuming all affected parties are amicable, the game should continue so long as a reasonable means of compensation is agreed upon. If a card was inadvertently looked at, then perhaps two cards could be peeked at to compensate, etc.

As a rule of thumb, the penalty should be about twice as severe as the foul. Due to the nature of the game, there is no way of preventing cheating i.

If you suspect that your opponent is cheating, my advice is to stop playing board games with them. A special deck is not required to play the game, however a deck is being developed which may be ordered in the near future.

Please contact for suggestions for improvements, questions, or ordering info. Game Info: 2 to 4 players. Ages 10 and up. Average game time 20 to 50 min.

Play Sequence: The play sequence of each turn is as follows: Inspect: You must choose one character to inspect; you shouldn't show your character to your opponents.

Tap the card diagonally to indicate that the card is still in play. Play a card from your hand if any face down to your own courtroom.

Move the character s mentioned above according to the rules laid out in "movement rules". By moving your character onto an opponent card, you are indicating that attack is being made.

It is possible to attack twice in the same turn, using the inspected and the played card, but you are not allowed to attack the same square twice in one turn.

Keep the cards tapped diagonally, indicating that you are not necessarily finished with the card yet.

Invoke Special Ability. If applicable, you may invoke the ability of any tapped card by flipping it over and revealing its identity.

In other words, realign the cards. Attack verdict: Consult the circle of power to determine a victor.

The surviving card if any is put back in play to the square where the defender last stood. The completion of this step marks the end of the turn.

Allowable actions outside the turn. Ascension cards may: Move to either throne. Attack either throne. If located near your own throne they may swap with any character card on the throne.

Ballroom In the ballroom, the 2 and 3 are permitted to move laterally. The Prisoner will be returned face down into your hand or may be placed immediately anywhere within your courtroom.

It is permissible to move it, attack with it and use its special ability in this turn, if desired. The affected character thereby loses its special ability.

The affected card is flipped face-down. The card being delivered can also use its special ability if desired. A Assassin , Assassinate - Automatic: Invincible attack.

Required only when attacking State and Church characters, the assassinate ability is automatically invoked and the respective defender is killed.

Joker, Lure - Automatic: Invincible defense. Required only when being attacked from the State, the Church and Assassin characters, the Lure ability is automatically invoked and causes the Joker to survive and the attacker to be imprisoned.

This character ability is different in that it uses its ability only during the opponent's attack. For the special case of the Joker being attacked by the Assassin, the abilities cancel each other and the Assassin wins as though the abilities were never used.

Unmasked: Attacker determines the result. Assuming the attack is successful, simply hand the card to the defender to place in their graveyard.

Masked: Defender determines the result. The defender must pick up the two cards, being careful not to show the cards to anyone else, and determine which card is more powerful.

More powerful: Then the defender's character has been slain and goes to the defender's graveyard. Less powerful: Then the attacker's character goes to the defender's prison.

Equally powerful: The defender announces that it is a tie. The defending card is still slain, however the attacking character card also goes to the defender's prison.

Note also that the 10 can defeat all numbered cards down to the 2. Four-Player Game rules. Board set up differences.

If the game is played with 4 players a region called the ballroom is created between the 4 teams. The ballroom acts as one giant square where anyone is allowed to stand anywhere within the square and attack anybody they please, so long as the cards have the correct rotation see movement differences.

Movement differences The only exception is that the attacking card must be rotated to the right orientation to match the defending card orientation.

This rotation is performed in the ballroom. Aristocracy cards can rotate and move in the same turn if they sacrifice their jump ability during the move.

Throne control rules Conquering the throne is the same as for 2 player games, with the following differences. The game does not end as there are still 2 more players to deal with.

Occupying the throne entitles you to release all of your characters from your opponent's prison into your hand.

You may also choose to release any and all cards belonging to your ally into his hand. The player who conquers the throne gains control of the defeated player's cards to be used as a "non-player ally": The opponent is now out of the game and all of their character cards are under your control.

Masquerade Game Rules Es ist obligatorisch, die Zustimmung des Benutzers einzuholen, bevor diese Cookies auf Ihrer Website ausgeführt werden. Erweiterung El Presidente. Es sind zwar nun 9, aber so hat man immer Meinungen Stargames eine kleine Reserve, falls was abhanden kommt. Skull King 3. Habe es mir so gedacht, Seiten 1 bis 3 ausgedruckt Kostenlos Spielcasino dann die Blätter 1 und 2 zusammen laminiert damit es ein Blatt mit Vorder- und Rückseite gibt. Ich habe sie für jeden Charakter angepasst mit seinen persönlichen Fähigkeiten. Each chapter has an objective for the Hero to complete, while the Evil players will have to stop him or try to fulfill a different objective of their own. The threats will be provided by Evil masterminds who will do their best to stop our Hero from completing a quest to discover the truth and save his companions! Viel Spass.

Since all participants need to be inside the Green room, an unusually high number of entries with large groups or costumes that take a lot of space might limit our maximum number of entries.

The masquerade direction will decide the final number of entries available during registration. At least 50 entries slots should be available.

Using a pre-recorded soundtrack is highly recommended. The required format is MP3 or MP4. To prevent any confusion, please put only one file on the USB drive and check that it is working properly before giving it to the masquerade registration.

Cell phones, tablets and laptops will not be accepted. Also, downloads from the Internet will not be possible ex: Youtube.

No group over twelve people will be accepted. If you want to use an electronic flash or any other visual effect you need to mention it on your application form so the host can warn the audience.

No laser pointers are allowed. No glitter is allowed either on stage or in the Green room. In doubt, ask the masquerade direction when you submit your form.

The stage must be in the same condition before and after your number. If you have to leave anything on the stage, the objects need to be easy to pick up by the tech staff.

Otherwise, you need to have your own ninja to pick it up. However, children 12 and under with an adult can watch the masquerade. No cold weapon, no metal blade, be it sharpened or not are allowed.

If your costume needs a bow, the bowstring must be removed when not on stage. The other costumes must be presented by other contestants they can be in the same group or not.

Ask the masquerade table for any details. If you are not present on time or you are not ready to go on stage when it is your turn, you will be disqualified.

Costumes bought online or rented are not eligible for any award, same as professional or theatrical costumes. When all players have taken a good look at the cards, they are all turned over so that they are face down.

The character tokens are used to keep track of which characters are present in the game. Place them next to the courthouse.

The youngest player begins. Play then proceeds in a clockwise direction. For your subsequent games, you can use other character combinations, keeping in mind the following restrictions:.

A minimum of one-third, if not more, of the characters should bring money from the bank into the game play. In games with more than five players, you can choose to add one or two cards in the middle of the table, as in games with 4 and 5 players.

The first four turns, meaning the first turns of the first four players, are preparation turns, solely meant to introduce a bit of uncertainty into the game.

The first player, the youngest, and the three next players clockwise must all perform the same action. The player whose turn it is takes their card, face down, and one other facedown card of their choice either that of another player or one from the middle of the table.

Then, while being concealed under the table, and without looking at them, the player can swap the two cards - or not - before putting them back in place.

From the fifth turn on, the game begins in earnest and each player, on their turn, must perform only one action from the following three:.

If a player has revealed their card during the turn of the player immediately before them by having called the character announcement of the player to their right, or by having been revealed by the Inquisitor , then the player cannot announce that they are their revealed character.

The player will be forced to swap their card - or not - with that of another player. Be careful, during this entire process, players are not allowed to look at the cards.

Both cards must remain facedown throughout this action! The player whose card was taken is not allowed to look at the card that was returned to them either.

It is possible that the player who performs the action no longer remembers whether or not the cards were swapped or not. Too bad for them.

Example: Adele no longer knows who her character is, but she's almost certain about Bruno's. On her turn, she takes her card as well as Bruno's and under the table, out of sight, she swaps the two cards.

She then returns one to Bruno and keeps one for herself. If a player looks at their card by mistake after a swap or in any other case , then they MUST perform this action on their turn.

This action is the main activity of the game, as it allows players to activate the powers of the characters. When a player announces they are a character, the other players, in turn, starting from the one on their left and going clockwise, have the option of calling the active player's announcement by claiming to be the same character as well.

If no one else claims to be the character, the player applies the power of the character named without revealing their card. Therefore, it is possible to use the power of any character in the game without being that character, even without knowing who you are.

If one or more other players also claim to be that character, all concerned players the one who made the announcement as well as any other claimants reveal their cards.

If one of the players is indeed the announced character, that player immediately uses the character's power which can happen outside of their turn.

Then, all the other players who had falsely claimed to be the announced character pay a fine of one gold coin to the courthouse.

Example: Bruno announces "I'm the King". As no other player claims to also be the King, Bruno immediately applies the power of the King and takes three coins from the bank.

If Adele and Cedric had also claimed to be King; Bruno, Adele and Cedric would have had to reveal their cards, and if none of the three were the King, they each would have had to pay a gold coin to the courthouse.

On his turn, Bruno announces "I'm the King". Cedric calls his bluff by saying "No you're not -1 am" Bruno and Cedric then reveal their cards.

Bruno is the Tief and Cedric is the King. Cedric takes three gold coins from the bank, and Bruno pays a fine of one gold coin to the courthouse.

Both cards are then returned to be facedown and the play proceeds to Cedric's turn. As he just revealed his card the King during the turn of the player immediately before him, he can't say "I'm the King" - it would be too easy.

He's forced to swap his card - or not - with another player. The Spy secretly looks at their card and another player's card or a card in the middle of the table before swapping their card - or not.

Example: Adele announces "I am the Spy". No other player calls her bluff. Adele looks at her card and that of another player, then swaps - or not - these two cards.

Play then continues to the next player. The Bishop takes two gold coins from the richest of the other players. In case of a tie, the Bishop chooses from which player the two coins are taken.

The Fool receives a gold coin from the bank and swaps - or not - the cards of two other players, under the table and without looking at them.

Inquisitor: The Inquisitor points at another player. That player must then announce what they believe to be their character, and then reveal their card.

If they are wrong, they must pay four gold coins to the Inquisitor. If they aren't wrong, the power has no effect.

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Masquerade Game Rules Blog Archive Video

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